The in-progress event features a wide variety of interesting activities both in-game and on an official website, linking your detective work together to uncover an interesting story. The one exception to this is the day one expansion bonus mission called Paper Trail. Past that side missions are simple and dull, and in a post Grand Theft Auto V world, Sucker Punch's inability to create a living city with a variety of activities is starting to drag the franchise down pretty heavily. The only one which offers any interesting ideas is the tagging quest, in which you turn the DualShock 4 on its side to use it as a spray can to paint stencilled graffiti. Side missions become repetitive shockingly fast as you repeat them to “clear” each of the city's dozen or so districts. Good side content could have helped alleviate some of the city's shortcomings, but Second Son features little of interest outside of the main quest. Citizens are as bland and samey as they were in past games as well, featuring maybe 10 different character models, each repeating the same few phrases as Delsin passes among them. The districts blend together quite a bit, and the map as a whole is considerably smaller than inFamous 2's. Seattle is simply not as interesting as New Marais. Unfortunately the city itself is one of the game's biggest downsides. Just as in combat, the abilities feel very different when roaming the city, which makes experimentation fun. All of Delsin's powers allow him to quickly scale buildings, removing one of the primary frustrations of the previous entries in the series. While Cole's wire grinding was always fun, the pacing of travel was slowed by the time it would take him to gain height, climbing through awkward parkour moves. This pacing boost has been added to travel as well. This coupled with Delsin's ability to switch powers while fighting by absorbing a different power supply makes Second Son much more dynamic and fast-paced than previous inFamous titles. He must actively dive, dodge, and move around the battlefield. Unlike Cole, Delsin isn't content to hide behind cover and fire off bolts. The biggest change is the complete removal of cover systems. This may sound a little too familiar, but in practice Second Son is a very different beast. Absorb energy, fire off skills, and absorb more energy. While smoke is heavily area of effect and stun focused, Neon is very precise and fast.įans of the older games will be somewhat familiar with the general method of play. They all require very different play-styles. Delsin starts with Smoke and gains Neon pretty early on, but I won't spoil the last two for you. The powers themselves offer far more variety than past games, with 4 complete power sets, each unique and swappable by absorbing a different power source. As in previous inFamous games, these choices are always completely black-and-white, with good choices encouraging you to protect and act non-lethally and evil choices encouraging you to kill whenever possible.ĭelsin's powers will develop with these decisions as well, with good powers often restoring Delsin and subduing enemies, while evil powers kill and create maximum mayhem. All of the characters have two behavior varieties, one for your good choices and one for your evil choices. Even the side characters have well-developed stories. Delsin and Reggie are multidimensional and far more likeable than Cole and Zeke ever were. While the story is fairly standard for the franchise, the characters are a huge step up. Soon he and his brother Reggie are thrown into an adventure to save their tribe and stop an oppressive Conduit hunting group called the D.U.P. After a group of Conduits escape from a prison transport, Delsin discovers he has the power to absorb new abilities on contact with other Conduits. Second Son opens on Delsin Rowe, a street-wise punk and a member of the fictional Akomish Native American tribe. Sony's first attempt to rectify this since launch is inFamous: Second Son, but does it live up to the heavy burden placed on its shoulders? Neither platform possesses an exclusive game of the quality most would consider a system seller. While sales remain strong, exclusive software has come in at a trickle at best. It has been a rough start for Sony and Microsoft's newest platforms. By Nick Pantazis, posted on 24 March 2014 / 11,239 Views
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